About

GenAI Solutions Architect

Two things, one codebase: GENERAITR as a complete SaaS, and the same modules (Engine, Compliance, Consistency, TAOS) built to drop standalone into a client's own generative pipeline, agent-driven or not.

Started in the creative seat: an early AI-and-music project, character work, real-time graphics, then a stretch in a real production pipeline on Fortnite, before I specialised in the systems underneath them. The order matters: infrastructure built by someone who has had to deliver the picture, on a deadline, on a live game.

Most generative AI is still a person typing into a box, hoping. I build what replaces that: production lines where systems do the prompting, orchestrated, deterministic, auditable, and people decide what is worth making.

GENERAITR, its Engine and TAOS exist because I needed them. My own studio is the first production environment everything I build has to survive.

MSc Information Systems, Linköping University · IT Project Management, IHM Business School · 20+ years in digital media · Norrköping, Sweden

Tomas Nihlén

Position

The layer under the prompt.

Model selection, not model guessing

FLUX, SDXL, Qwen, Wan: tested and compared against the actual job, not picked because it's the one everyone already prompts.

LoRA and parameter optimization

Trained on your data, not a generic checkpoint. Convergence measured, not guessed. Model Lab publishes much of that data openly.

Pipelines, not prompts

A prompt is a guess; a pipeline is a decision you can replay. Pinned weights and settings, the same frame six months later. Agentic when the job calls for it.

Custom tooling

When the off-the-shelf tool doesn't exist, I build it. MCP-native interfaces that let autonomous systems drive generation engines directly, running my own studio around the clock since 2025.

Infrastructure and hardware

GENERAITR ships as a complete SaaS or as standalone modules (Engine, Compliance, Consistency, TAOS). ComfyUI workflows packaged behind APIs, matched to the right GPU: cloud or local, yours or mine.

Compliance and provenance by default

EU data residency, C2PA metadata, an audit trail on every generation. The EU AI Act is an architecture input, not a retrofit.

Skills & Tools

Generative AI

  • ComfyUI
  • Flux / SDXL
  • Model evaluation & selection
  • Model troubleshooting
  • ControlNet
  • IP-Adapters
  • C2PA provenance
  • Custom ComfyUI nodes

Agentic Systems

  • TAOS
  • Multi-agent orchestration
  • N8N
  • Claude / Codex
  • MCP
  • FastAPI

Infrastructure & Ops

  • GPU infra, local & cloud
  • ComfyUI deployment, local & remote
  • File & asset storage architecture
  • EU AI Act / compliance

Real-time & 3D

  • Unreal Engine
  • UEFN / Verse
  • Gaussian Splatting
  • TouchDesigner
  • Max MSP
  • Cinema 4D

Web & Dev

  • Next.js
  • React
  • TypeScript
  • Python
  • Sanity CMS
  • Cloudflare Pages
  • Custom generation UIs

2025 – Present

Co-Founder, CTO

GENERAITR

Full-stack SaaS for structured AI media generation, built for architecture and real estate. Next.js (App Router), FastAPI, async SQLAlchemy, JWT auth. ComfyUI integrated as an async background task executor. Custom-built agentic orchestration layer for multi-agent workflows and quality gates. EU AI Act compliance layer: generation metadata, watermarking, audit trails. Own architecture, backend, frontend and DevOps end-to-end.

2006 – Present

Independent Consultant, Creative Technologist

TOMLIN STUDIO

Consulting across agentic AI engineering, generative AI media pipelines and technical product development. Builds production-ready ComfyUI systems — modular workflows, custom nodes, internal tooling — that let teams generate on-brand content in a controlled, scalable way.

2022 – 2024 · Paused

Game Designer / Technical Creator

FORTNITE ECOSYSTEM (UEFN)

Six published experiences built with Unreal Editor for Fortnite — game logic, spatial design and interactive environments in Verse. Led a Vinnova-supported innovation project bringing a photogrammetry-based digital twin of Norrköping into UEFN, the first project of its kind in the world. Spoke at Unreal Fest Stockholm 2025 on real-world spatial data in game environments. Not an active focus right now, with attention on GENERAITR and TAOS instead.

2022 – Present

Nordic Collaborator

ARTIFICIA

Identifying opportunities and partnerships in the Nordic region for the Barcelona-based organisation promoting augmented creativity through AI and the arts.

2013 – 2015

Web Manager

Timbro

All digital channels at one of Europe's leading liberal think tanks: websites, social media, newsletters, live video, podcasts.

2011 – 2012

Web Editor & Digital Strategist

Fairtrade Sweden

Website, newsletter, digital campaigns and video content. Grew from editor into digital strategy.

2004 – 2005

Trend Researcher

Kairos Future

Research for reports and client projects at one of Scandinavia's leading futures consultancies.

2000 – 2001

System Developer

Skill

Built a digital project management pipeline in Microsoft Access. VBA, UI, full delivery. First real system.

Start here

Book a call, or tell me what you need.

Fastest way in

Book a 30 min call

Over Google Meet. No pitch deck, just your problem and whether this is a fit.

Or connect on LinkedIn

Not ready to book? Tell me what you need instead.